P. Atk. +1%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +2%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +1%.
P. Atk. +10.2%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +20.4%
Blunts: Chance of Shock Attack +10.2%
Bows and Crossbows: Attack Range +103.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +1%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +2%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +1%.
P. Atk. +10.35%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +20.7%
Blunts: Chance of Shock Attack +10.35%
Bows and Crossbows: Attack Range +105.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +1%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +2%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +1%.
P. Atk. +10.5%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +21%
Blunts: Chance of Shock Attack +10.5%
Bows and Crossbows: Attack Range +107.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +1%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +2%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +1%.
P. Atk. +10.7%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +21.4%
Blunts: Chance of Shock Attack +10.7%
Bows and Crossbows: Attack Range +110.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +1%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +2%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +1%.
P. Atk. +10.85%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +21.7%
Blunts: Chance of Shock Attack +10.85%
Bows and Crossbows: Attack Range +112.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +1%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +2%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +1%.
P. Atk. +11%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +22%
Blunts: Chance of Shock Attack +11%
Bows and Crossbows: Attack Range +114.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +1%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +2%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +1%.
P. Atk. +11.2%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +22.4%
Blunts: Chance of Shock Attack +11.2%
Bows and Crossbows: Attack Range +117.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +2%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +4%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +2%.
P. Atk. +11.35%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +22.7%
Blunts: Chance of Shock Attack +11.35%
Bows and Crossbows: Attack Range +119.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +2%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +4%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +2%.
P. Atk. +11.5%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +23%
Blunts: Chance of Shock Attack +11.5%
Bows and Crossbows: Attack Range +121.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +2%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +4%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +2%.
P. Atk. +11.7%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +23.4%
Blunts: Chance of Shock Attack +11.7%
Bows and Crossbows: Attack Range +124.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +2%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +4%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +2%.
P. Atk. +11.85%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +23.7%
Blunts: Chance of Shock Attack +11.85%
Bows and Crossbows: Attack Range +126.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +2%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +4%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +2%.
P. Atk. +12%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +24%
Blunts: Chance of Shock Attack +12%
Bows and Crossbows: Attack Range +128.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +2%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +4%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +2%.
P. Atk. +12.2%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +24.4%
Blunts: Chance of Shock Attack +12.2%
Bows and Crossbows: Attack Range +131.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +2%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +4%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +2%.
P. Atk. +12.35%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +24.7%
Blunts: Chance of Shock Attack +12.35%
Bows and Crossbows: Attack Range +133.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +3%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +6%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +3%.
P. Atk. +12.5%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +25%
Blunts: Chance of Shock Attack +12.5%
Bows and Crossbows: Attack Range +135.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +3%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +6%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +3%.
P. Atk. +12.7%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +25.4%
Blunts: Chance of Shock Attack +12.7%
Bows and Crossbows: Attack Range +138.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +3%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +6%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +3%.
P. Atk. +12.85%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +25.7%
Blunts: Chance of Shock Attack +12.85%
Bows and Crossbows: Attack Range +140.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +3%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +6%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +3%.
P. Atk. +13%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +26%
Blunts: Chance of Shock Attack +13%
Bows and Crossbows: Attack Range +142.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +3%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +6%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +3%.
P. Atk. +13.2%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +26.4%
Blunts: Chance of Shock Attack +13.2%
Bows and Crossbows: Attack Range +145.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +3%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +6%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +3%.
P. Atk. +13.35%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +26.7%
Blunts: Chance of Shock Attack +13.35%
Bows and Crossbows: Attack Range +147.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +3%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +6%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +3%.
P. Atk. +13.5%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +27%
Blunts: Chance of Shock Attack +13.5%
Bows and Crossbows: Attack Range +149.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
P. Atk. +13.7%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +27.4%
Blunts: Chance of Shock Attack +13.7%
Bows and Crossbows: Attack Range +152.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
P. Atk. +13.85%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +27.7%
Blunts: Chance of Shock Attack +13.85%
Bows and Crossbows: Attack Range +154.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
P. Atk. +14%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +28%
Blunts: Chance of Shock Attack +14%
Bows and Crossbows: Attack Range +156.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
P. Atk. +14.2%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +28.4%
Blunts: Chance of Shock Attack +14.2%
Bows and Crossbows: Attack Range +159.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
P. Atk. +14.35%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +28.7%
Blunts: Chance of Shock Attack +14.35%
Bows and Crossbows: Attack Range +161.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
P. Atk. +14.5%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +29%
Blunts: Chance of Shock Attack +14.5%
Bows and Crossbows: Attack Range +163.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
P. Atk. +14.7%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +29.4%
Blunts: Chance of Shock Attack +14.7%
Bows and Crossbows: Attack Range +166.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
P. Atk. +14.85%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +29.7%
Blunts: Chance of Shock Attack +14.85%
Bows and Crossbows: Attack Range +168.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.
P. Atk. +5%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +10%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +5%.
P. Atk. +15%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +30%
Blunts: Chance of Shock Attack +15%
Bows and Crossbows: Attack Range +170.
Interchangeable with Hardened Armor.
Skill only works in a party with the character who cast it.